OBJECTIVE
Roll a 6 (the ship), a 5 (the captain) and a 4 (the crew), in that order. Your last two dice are your "cargo", and the bigger cargo beats the computer.
HOW TO PLAY
- You get up to three rolls of five dice. After each roll the game locks a 6, then a 5, then a 4, but only in order: no captain without a ship, no crew without a captain.
- Dice that are not locked are re-rolled when you roll again.
- Once the ship, captain and crew are all aboard, the other two dice are your cargo. Bank to keep it, or roll those two again to chase a higher total.
- No ship, captain and crew by your third roll means no cargo and a score of 0.
WINNING
The computer then takes its own turn. Whoever lands the higher cargo wins the round. Equal cargo is a tie.